1
Describe the intended output
State whether the result is for printing, inspection, measurement, or a downstream mesh tool. Include the desired scale and whether separate parts should stay separate.
2
Check the source mesh
Look for missing geometry, non-manifold edges, thin walls, flipped normals, and transforms that could change the exported shape. Texture maps can make a weak mesh look better than it is.
3
Validate the STL
Open the result in a mesh inspector or slicer, confirm the units and orientation, and verify that the surface is closed enough for the next operation.