1
Inspect the GLB
Open the source in a tool that can display its meshes. Identify the parts you need, remove irrelevant scene objects if the tool permits, and note the intended physical dimensions.
2
Prepare and export geometry
Look for an STL export in the tool you chose. If one is available, select the intended mesh and export it; if not, use a separate converter or desktop editor that explicitly supports both formats.
3
Verify the STL
Reopen the result in a mesh viewer or slicer. Check its size, orientation, missing parts and mesh errors. Repair the source or exported mesh, then repeat the export if those checks fail.